[preset00]
fRating=2.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.940000
fWaveScale=1.599182
fWaveSmoothing=0.700000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.001000
fShader=0.000000
zoom=1.007000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.650000
wave_x=0.010000
wave_y=0.000000
ob_size=0.005000
ob_r=0.300000
ob_g=0.500000
ob_b=0.300000
ob_a=0.700000
ib_size=0.005000
ib_r=0.450000
ib_g=0.350000
ib_b=0.350000
ib_a=0.300000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_b = wave_b - 0.200*( 0.60*sin(1.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_r = wave_r + 0.500*( 0.60*sin(1.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_g = wave_g + 0.500*( 0.60*sin(1.1*time) + 0.40*sin(0.949*time) );
per_frame_4=decay = decay - 0.03*equal(frame%30,0);
per_frame_5=treb_effect = max(max(treb,treb_att)-1.25,0);
per_frame_6=mid_effect= max(max(mid,mid_att)-1.25,0);
per_frame_7=ob_size = ob_size + 0.005*treb_effect;
per_frame_8=ib_size = ib_size + 0.005*mid_effect;
per_frame_9=ob_g = ob_g -0.2* treb_effect +0.2* mid_effect;
per_frame_10=ib_g = ib_g + 0.2*mid_effect+ 0.2*treb_effect;
per_frame_11=ib_b = ib_b - 0.2*mid_effect+ 0.2*treb_effect;
per_frame_12=ok_to_change = if(above(time,beat_time+5),1,0);
per_frame_13=bass_effect = max(bass, bass_att)-1;
per_frame_14=beat_time = if(above(bass_effect,0.5), if(ok_to_change,time,beat_time),beat_time);
per_frame_15=effect = if(equal(time,beat_time),effect+rand(3)+1,effect);
per_frame_16=effect = if(above(effect,3),effect-4,effect);
per_frame_17=bass_effect = max(max(bass,bass_att)-1.34,0);
per_frame_18=q1 = effect;
per_frame_19=q2 = bass_effect;
per_frame_20=wave_x = if(equal(q1,0),0.01,if(equal(q1,1),0.99,if(equal(q1,2),0.01,0.99)));
per_frame_21=wave_mystery = if(equal(q1,0),1,if(equal(q1,1),1,if(equal(q1,2),0,0)));
per_frame_22=monitor = q1;
per_frame_23=zoom = if(equal(q1,0),0.4*x,if(equal(q1,1),0.4*(1-x),if(equal(q1,2),0.4*y,0.4*(1-y)))) + 0.6 - 0.13*(min(q2,0.3));
per_pixel_1=zoom = if(equal(q1,0),0.4*x,if(equal(q1,1),0.4*(1-x),if(equal(q1,2),0.4*y,0.4*(1-y)))) + 0.6 - 0.13*(min(q2,0.3));
