[preset00]
fRating=3.500000
fGammaAdj=1.000000
fDecay=0.999000
fVideoEchoZoom=0.999600
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=1
bWaveDots=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.005730
fWaveScale=0.023445
fWaveSmoothing=0.000000
fWaveParam=-0.480000
fModWaveAlphaStart=1.489999
fModWaveAlphaEnd=0.750000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999500
rot=0.200000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.510000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.005000
ib_r=0.500000
ib_g=0.400000
ib_b=0.650000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_l=0.055000
mv_r=0.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) );
per_frame_4=mv_r= wave_r + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(0.750*time) );
per_frame_5=mv_g= wave_g + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.950*time) );
per_frame_6=mv_b= wave_b + 0.350*( 0.60*sin(0.775*time) + 0.40*sin(1.025*time) );
per_frame_7=ib_r=1-min(bass*0.5,1);
per_frame_8=ib_b=1-min(treb*0.5,1);
per_frame_9=ib_g=1-min(mid*0.5,1);
per_frame_10=ob_r=1-min(mid_att*0.5,1);
per_frame_11=ob_b=1-min(bass_att*0.5,1);
per_frame_12=ob_g=1-min(treb_att*0.5,1);
per_frame_13=bass_effect = min(max(max(bass,bass_effect)-1.3,0),0.5);
per_frame_14=ib_size = ib_size+ bass_effect;
per_frame_15=wave_mystery = wave_mystery + 0.4*bass_effect;
per_frame_16=mv_l = mv_l + 0.5*bass_effect;
per_frame_17=q1 = bass_effect;
per_pixel_1=zoom =0.9- sin(time + ang*2)*0.02;
per_pixel_2=zoom=zoom+(q1)*0.1;
per_pixel_3=rot = rot + 0.1*q1*(3.14-ang);
